Fallcrest stands amid the Moon Hills at the falls of the Nentir River. Here travelers and traders using the old King’s Road that runs north and south, the dwarven Trade Road from the east, and the river all meet. The surrounding ridges shelter several small valleys where farmers and woodsfolk live; few are more than six or seven miles from the town. In general the people outside Fallcrest’s walls earn their living by farming or keeping livestock, and the people inside the walls are artisans, laborers, or merchants. People with no other prospects can make a hard living as porters, carrying cargo from the Lower Quays to the Upper Quays (or vice versa).

Fallcrest imports finished goods from the larger cities downriver and ironwork from the dwarf town of Hammerfast, and exports timber, leather, fruit, and grain. It also trades with the nearby town of Winterhaven.

The surrounding hills hold several marble quarries that once produced a good deal of stone, but the area has little demand for ornamental stone these days, and only a few stonecutters still practice their trade.

A small town built from the ruins of a larger city, Fallcrest is the crossroads of the Nentir Vale.

Population: 1,350; another 900 or so live in the countryside within a few miles of the town. The people of Fallcrest are mostly humans, halflings, and dwarves. No dragonborn or eladrin are permanent residents, but travelers of all races pass through on occasion.


The human noble Faren Markelhay is the Lord Warden (hereditary lord) of the town. He is in charge of the town’s justice, defense, and laws. The Lord Warden appoints a town council to look after routine commerce and public projects.

Town Features

Defense: The Fallcrest Guard numbers sixty warriors (see the accompanying statistics block), who also serve as constables. Moonstone Keep is their barracks. The Lord Warden can call up 350 militia at need.

Inns: Nentir Inn; Silver Unicorn. The Silver Unicorn is pricier and offers better service; the Nentir Inn sees a more interesting clientele. The Ebon Griffin, a seedier Inn, nevertheless has a spunky proprietor and manages to do enough business to stay afloat.

Taverns: Blue Moon Alehouse; Lucky Gnome Taphouse; Nentir Inn taproom.

Supplies: Halfmoon Trading House; Sandercot Provisioners.

Temples: Temple of Erathis; Moonsong Temple (Sehanine); House of the Sun (Pelor). Fallcrest’s Story


Up until four centuries or so ago, the Moon Hills and the surrounding Nentir Vale were thinly settled borderlands, home to quarrelsome human hill-chieftains and remote realms of nonhumans such as dwarves and elves. Giants, minotaurs, orcs, ogres, and goblins plagued the area. Ruins such as those on the Gray Downs or the ring-forts atop the Old Hills date back to these days, as do stories of the hero Vendar and the dragon of the Nentir.

With the rise of the Kingdom of Nerath to the south, human settlers began to move up the Nentir, establishing towns such as Fastormel, Harkenwold, and Winterhaven. A Nerathan hero named Aranda Markelhay obtained a charter to build a keep at the portage of the Nentir Falls. She raised a simple tower at the site of Moonstone Keep three hundred ten years ago, and under its protection the town of Fallcrest began to grow.

Over the next two centuries, Fallcrest grew into a small and prosperous city. It was a natural crossroads for trade, and the Markelhays ruled it well. Although the Kingdom of Nerath is still intact, it has suffered greatly in the last hundred years from orc attacks, political infighting, and strained relations with its dwarven and elven neighbors, and Fallcrest has not been spared these effects. Politically, the saving grace of Fallcrest (and the Markelhay family) is that Fallcrest has always maintained strong ties with its Elven and Dwarven neighbors although it maintains stronger relations with the Dwarven Kingdom of Kardath than the rest of the Kingdom. Thus, although militarily and economically weak, Lord Markelhay could exert considerable influence in the Court of Lords of Nerath, were he actually interested in politics beyond his own holdings.

Ninety years ago, however, a fierce horde of orcs known as the Bloodspears descended from the Stonemarch and swept over the vale. Fallcrest’s army was defeated in a rash attempt to halt the Bloodspears out on Gardbury Downs. The Bloodspears burned and pillaged Fallcrest and went on to wreak havoc all across the Nentir Vale.

In the decades since the Bloodspear War, Fallcrest has struggled to reestablish itself. The town is a shadow of the former city; little trade passes up and down the river these days. The countryside for scores of miles around is dotted with abandoned homesteads and manors from the days of Nerath. Once again the Nentir Vale is a thinly settled borderland where few folk live.

Locations of Import
  1. Tower of Waiting
  2. Upper Quays
  3. Five Arch Bridge
  4. Nentir Inn
  5. Knight’s Gate
  6. Ebon Griffon Inn
  7. Halfmoon Trading House
  8. Moonstone Keep
  9. The Tombwood
  10. House of the Sun
  11. House Azaer
  12. The Nentir Falls
  13. Temple of Erathis
  14. The Bluffs
  15. The Catacombs
  16. Moonsong Temple
  17. Fallcrest Stables
  18. Wizard’s Gate
  19. Naerumar’s Imports
  20. Kamroth Estate
  21. Moonwash Falls
  22. Septarch’s Tower
  23. Bluemoon Alehouse
  24. Teldorthan’s Arms
  25. King’s Gate
  26. The Market Green
  27. Sandercot Provisioners
  28. Lucky Gnome Taphouse
  29. Lower Quays

NOTE: Fallcrest’s description above is a direct quote from the D&D 4E player’s handbook, with the exception of the Ebon Griffin Inn.


The Singing Mercenaries Valmir